Timeline.
The games, products, roles, events, and communities I have worked on since I started making things.
Showing 33 entries for All.
Making up stories
As a child, I made up characters and stories at home, acting out every part myself.
My sisters sometimes watched while I played through the scenes.
I did not have development tools yet, so the characters, dialogue, and action were all performed and remembered rather than written or coded.
uzumakiuniverse
I used Sploder to make and publish my first games under the Naruto-inspired username uzumakiuniverse.
This was the first time I made a game that other people could play.
Sploder gave me a simple way to design levels, set objectives, test them, and publish the result without knowing how to program.
My first coded game
I tried to recreate Flappy Bird in GameMaker Studio and learned the basics of GML while building it.
I replaced the bird with a tabby cat. The project was unfinished, but it was my first experience writing game logic.
Working directly in GML helped me understand how movement, collisions, scoring, and failure states were implemented rather than supplied by the platform.
Destiny Online
I released my first RPG, Destiny Online. It was not online, but it did introduce me to other independent game developers.
Why call a single-player game Destiny Online? I was watching Sword Art Online. That was the entire naming strategy.
Releasing it gave me my first experience of finishing a playable RPG, sharing it publicly, and hearing from people who also made games.
Land of Calgwin
After I stopped working on Destiny Online, I began a larger fantasy RPG called Land of Calgwin.
I rebuilt it across different engines and kept expanding its characters, history, and setting. That setting later became the Calgwinverse.
The project taught me about maps, dialogue, combat, progression, and the difficulty of keeping a large game within a finishable scope.
W.M.K Game Development
I formed W.M.K Game Development for a short RPG game jam and led a creative team for the first time.
I planned the work, divided responsibilities, kept the story consistent, and helped the team finish the game.
It was my first time coordinating other people’s contributions while also doing creative and development work myself.
Discord bots
Building Discord bots with discord.js introduced me to JavaScript, Node.js, MongoDB, and backend development outside a game engine.
I learned by making commands, responding to events, and storing information for communities that were already using Discord.
It gave me a practical reason to understand servers, databases, asynchronous code, and how a program behaves when other people use it.
Learning web development
I learned HTML, CSS, more advanced JavaScript, and eventually React so I could build and release web applications.
I moved from static pages to reusable components and interactive interfaces, which opened up projects that did not need to live inside a game engine.
Origin-A
I released Land of Calgwin: Origin-A and began connecting the setting and characters across more than one game.
I made it for Brackeys Game Jam 2020.2, using a soldier, a mysterious artefact, and an unfamiliar world as a compact introduction to Calgwin.
I later revisited the same starting point in Calgwin Origins: Godi rather than treating the jam version as the final form of the idea.
W-15 Interactive
I renamed W.M.K Game Development to W.M.K Development and then to W-15 Interactive.
The new name gave the team room to work on games and other interactive projects.
It also became the shared identity for the Calgwinverse and the projects I continued to lead with different collaborators.
Christmas in Peril
I led a small high-school team to build and release a short Christmas RPG.
We made it for Big Festive Game Jam 2020 and scoped the story around an orphan, Santa’s elf, and a threat to Christmas.
The team released Windows, macOS, and Linux builds, so finishing also meant packaging and checking the game across several platforms.
Pursuit for Gaia
W-15 Interactive worked with Ambassadors of Earth on an RPG about pollution and environmental responsibility.
This was the first game I made with an organisation outside my own studio.
After players said they were unsure where to go, we added a mission system that separated available, completed, and failed objectives and made the current task easier to follow.
Learning computer science
I completed CS50x and then continued with CS50 Web and CS50 Python.
I studied the MERN stack, Django, FastAPI, databases, and object-oriented programming while meeting other developers through the CS50 community.
The courses gave me a more structured foundation for concepts I had previously learned only when a personal project required them.
Chase of the Ruby
A larger W-15 Interactive team built and released Chase of the Ruby, another game set in the Calgwinverse.
We made the short RPG for Brackeys Game Jam 2022.1 and centred it on Rosalie, a commoner who steals her kingdom’s sacred ruby.
The project let us introduce another part of the Calgwinverse through one character and one decision instead of explaining the entire setting at once.
School events
By my final two years, I had practically become the face of the school, combining student leadership, event production, public representation, sport, and exceptional A level results.
I organised the school’s flagship interschool football tournament and events for my year, won the interclass football tournament, and worked directly with the authorities to make meaningful improvements to school life.
I represented English-medium schools on national television, hosted the 2022 graduation ceremony, and became valedictorian at my own graduation in 2023, where I also directed parts of the ceremony.
This was where I learned how to plan live events, coordinate people, and take responsibility for how an audience experienced them.
I moved to London
I moved to London to study Computer Science at King’s College London and pursue a larger goal of becoming known for the things I build.
I wanted to keep making products, games, events, and communities, share the work publicly, and build a personal brand based on what I had actually done.
Living in London gave me access to societies, startups, hackathons, events, and collaborators that I could learn from and contribute to.
King’s Enterprise Award
I completed the 2023/24 King’s Experience Enterprise Award through the King’s Entrepreneurship Institute and earned the award in April 2024.
The programme combined workshops, learning activities, skills reflection, and exposure to London’s startup ecosystem. It developed the Seven Skills of an Entrepreneurial Mindset and is formally recorded on the King’s Higher Education Achievement Report.
In October 2023, I also competed in the inaugural Change Your City challenge, where participants developed and pitched responses to problems affecting London.
The overall experience taught me to think beyond simply building a product and introduced me to founders, programmes, and opportunities across the wider entrepreneurship community.
NatureNetwork
My four-person team built NatureNetwork, a gamified platform that matched volunteers with environmental projects, and won FirstYearHack 2024.
I worked as the team’s full-stack developer in the MERN stack while Darren Weston, Jennifer Ikin, and Mark Tran contributed across the pitch, badges, user journey, wireframes, backend design, and data engineering.
The experience introduced me to KCL Tech and later led to me joining its committee.
EXPerience
I worked as a full-stack developer on EXPerience, a gamified productivity platform built during HackLondon’s 36-hour hackathon.
The team combined task and habit management with progression to test whether everyday productivity could feel more engaging.
I built across the MERN stack, presented the prototype with the team, and used the feedback after judging to understand what the product still needed.
Joining KCL Tech
I joined KCL Tech as Community Manager in June 2024. During the handover meeting, the committee realised it still needed a Hackathon Manager, so I volunteered and quickly took on the role.
As the months went on, I kept assuming more responsibility across the society. I was effectively operating as its unofficial vice president and became one of its most visible representatives, even though I was not the president.
I handled work outside my formal roles whenever the committee needed it, from planning and operations to representing the society publicly.
Notion Campus Leader
I joined Notion’s Campus Leaders programme in September 2024. The commitment could have been as simple as one activity a month, but I turned it into workshops, social posts, templates, events, and a much deeper relationship with the Notion community.
I worked with Campus Leaders from UAL to organise Notion November: Get Your S*** Together, the UK’s largest student-led Notion event, and attended the first Make With Notion London.
I quickly built a strong relationship with Notion, particularly its EMEA team in Dublin. In May 2025, I showcased Notion Mail at its launch party.
At SXSW London, I represented Notion through lightning talks about building second-brain systems, collaborated with Notion Ambassadors, made content, and helped grow the student community around the product.
Caelgor
I turned a Calgwinverse-inspired Pomodoro timer that I had made for myself into a public W-15 Interactive project.
After a poll received 45 positive responses, I built and released the first public beta in a day with a timer, breaks, and music.
The idea later grew into a broader experiment in linking completed focus sessions to progress inside an ongoing story world.
Serac Group placement
I joined Serac Group as a Product Engineer for my placement year. The role quickly grew beyond the title, and by the end I was working as the Founding Product Engineer for Planda Portal.
I worked across Rafter, AVA, and Planda Portal, moving between user research, requirements, product strategy, UI/UX, engineering, analytics, QA, release preparation, and post-launch improvements.
I also learned how the wider company operated across sales, design, data, operations, and leadership. That context made me better at deciding what to build, explaining trade-offs, and connecting the people involved in getting a product out of the door.
Alongside the full-time placement, I was co-running KCL Tech and continuing my Notion Ambassador activities through events, partnerships, workshops, and community work across London.
Balancing those responsibilities was intense, but it forced me to plan properly, trust other people, and become much clearer about where my time could have the most impact.
KCL Tech 2025/26
I served as Co-President of KCL Tech alongside Maryam Marei while also completing my placement year. We focused on making the society more organised, ambitious, and sustainable rather than relying on a few people to rescue every event at the last minute.
We built a committee of leaders, creatives, founders, and developers, introduced clearer systems, formalised committee meetings and socials, and raised funding through sponsorships and grants.
Alongside Tech Summit and HackLondon, we opened FirstYearHack 2025.2 to students from universities across the UK and ran KCL Tech Academy workshops covering technical interviews, LeetCode, and competitive programming.
We developed a year-long partnership with JetBrains across events and workshops, and KCL Tech became a Notion for Startups Partner so we could offer more practical support to student founders.
The year depended on Maryam, the wider committee, university partners, sponsors, speakers, mentors, and volunteers. My role was to set direction, build relationships, improve how we operated, and help the team deliver together.
Tech Summit 2025
As Co-President, I helped lead KCL Tech’s largest Tech Summit to date. We took over seven floors of Bush House for a full-day technology conference and careers fair that received more than 1,200 sign-ups from across the country.
The programme covered AI, neurotechnology, reliable systems, product design, Web3, and fintech, with sessions involving incident.io, Adobe, Arm, JetBrains, Notion, MathWorks, Serac Group, and other industry speakers.
Alongside the talks and workshops, we ran career, society, and research fairs and an Arcade-in-the-Arcade showcase where students could present their own projects.
I worked across the event strategy, partnerships, programme, committee coordination, and delivery. I also represented Notion through a booth and a workshop during the summit.
Creative Entrepreneur Society helped co-lead the event, with societies and contributors from King’s, UAL, UCL, Imperial, Surrey, Southampton, and City St George’s involved in the wider collaboration.
JetBrains Campus Ambassador
I became a JetBrains Campus Ambassador at King’s in 2026 after first building a relationship with the company through KCL Tech.
Before taking on the formal role, I helped develop KCL Tech’s year-long JetBrains partnership. We hosted JetBrains Tech Quiz Vol. 5 at King’s, involved JetBrains in Tech Summit 2025, and welcomed the company as a HackLondon 2026 sponsor.
As Campus Ambassador, I connect students with JetBrains developer tools, free educational licences, technical learning, internships, events, and the wider international student community.
The role fits the work I was already doing through KCL Tech: turning a company partnership into workshops, useful resources, and direct opportunities for students rather than leaving it as a logo on an event page.
Notion 2025/26
In my second year as a Notion Campus Leader, my main focus shifted from one campus to growing the wider London community. I helped expand the local Campus Leader network from around three people to more than twenty.
I worked with Notion’s UK community team and Campus Leaders across King’s, UAL, UCL, Imperial, and Teesside University London to connect the new cohort and help people collaborate beyond their own universities.
We hosted Notion November again as the London Lock-in at BrainStation in November 2025. Twenty Campus Leaders worked together on a full-day event for students, founders, creatives, and builders, with co-building, practical templates, fireside conversations, and workshops.
I also hosted a co-build session at Make With Notion London, represented Notion through KCL Tech, and supported other ambassador-led community events.
I became much more active in product feedback, stress-testing new features and sharing how students, societies, builders, and early-stage teams were actually using Notion. The relationship increasingly felt closer to being a wider community ambassador than representing only one campus.
Planda Portal
I was the Product Owner for Planda Portal at Serac Group, taking the product from research and requirements through design, engineering, QA, release, analytics, and post-launch decisions.
Planda Portal launched in February 2026. I worked between users, product, design, engineering, sales, and operations to define what needed to be built, explain trade-offs, and keep delivery aligned with the real planning journey.
After launch, I used feedback, bug reports, and usage data to prioritise improvements. Being Product Owner meant staying responsible for the problem and the outcome, not simply handing over a specification and moving on.
HackLondon 2026
I co-led HackLondon 2026, a full overnight hackathon that turned Bush House into a 24-hour build space. More than 300 people attended from a registration pool of over 600, producing more than 100 project submissions.
KCL Tech organised it with UCL Fleming Society, UCL Computer Science Society, and UCL Technology Society. Working across several societies meant aligning responsibilities, decisions, schedules, communications, and logistics long before the doors opened.
Qualcomm, Knowunity, Serac Group, and JetBrains supported the event, with Major League Hacking and Hackathons UK as partners. Their tracks, mentors, judges, workshops, prizes, and technical support gave participants direct access to industry teams.
My work covered sponsorships, funding, partner relationships, challenges, venue planning, food, overnight operations, volunteer coordination, participant support, and the inevitable problems that appear when hundreds of people occupy a building for an entire night.
Serac Group ran a PropTech track, and I hosted The Fireside Yap with Giulio Grassi about startups, AI, and modern product development. I later learned that some participants were hired after connections they made through the event.
Maryam Marei, the KCL Tech committee, the UCL organisers, sponsors, mentors, volunteers, and participants all made the event possible. The scale was a collective result.
London tech events
During my placement year, I made a point of going to as many London tech and builder events as I could after work. A fairly normal day became 9–5 at Serac, then Shoreditch for a demo night, fireside chat, hackathon, or whatever else was happening.
I spent time at events hosted by companies such as incident.io, joined builder and startup gatherings across the city, and attended London Tech Week 2026 through Notion.
Showing up regularly introduced me to founders, engineers, operators, community leads, and other builders. It turned an online personal brand into real relationships with people who had seen me contribute in the room.
That circuit was instrumental to my growth. I became better at talking about my work, found new ideas and collaborators, and gained a much clearer view of the kind of product and community work I wanted to keep doing.
I went to around 30 events in May alone. Excellent for meeting people; less excellent as a sustainable calendar strategy.
Caelis
I began building Caelis because AI was making software development faster while creating games in RPG Maker MZ still involved a lot of slow, manual work.
Because MZ projects use JavaScript, JSON, and a clear folder structure, Caelis can read and help populate them while keeping every change visible and reviewable. I also plan to add easier Effekseer animation creation and editing.
Astronar
I built Astronar as a community-ranked guide for finding events worth attending in London, organised by date and category rather than buried across dozens of different feeds.
The idea began with a public request for a Product Hunt for events. Building the first version made me realise the larger problem was how fragmented London event discovery had become across organisers, newsletters, social posts, and ticketing sites.
Astronar lets people vote, comment, browse an Event of the Day, and then register through the original organiser. The community helps surface what looks worthwhile while organisers remain responsible for the event and registration.
I set the product direction, curation model, interface, and engineering through W-15 Interactive. It remains an active experiment in making London’s crowded event calendar easier to navigate.
Current work
I am currently building personal products, games, and AI tools while leading communities, organising events, and staying actively involved in London’s technology scene.
My personal work includes W-15 Interactive, the Calgwinverse, Caelis, Astronar, Greater London Conquest, and other products and experiments that combine software, games, AI, and community.
At KCL Tech, I continue to lead the society, build partnerships, organise major events, support student builders, and strengthen the connection between universities and the wider technology industry.
Through Notion, I help grow the London Campus Leader community, run cross-university initiatives, support teams with better systems, and share product feedback. As a JetBrains Campus Ambassador, I connect students with developer tools, technical learning, events, and career opportunities.
Outside the formal roles, I keep showing up across London’s tech scene through demo nights, hackathons, workshops, launches, conferences, and builder gatherings. Being an active and familiar presence in those rooms has become an important part of how I learn, contribute, and meet future collaborators.